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#1 How AI Takes Over The World – whereas True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay
Be taught , #1 How AI Takes Over The World - while True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will be showing off some while True: be taught() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
whereas True: learn() Gameplay! In this video I will likely be displaying off some while True: be taught() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the process of acquiring new sympathy, noesis, behaviors, technique, values, attitudes, and preferences.[1] The power to learn is controlled by humans, animals, and some machines; there is also info for some rather encyclopedism in certain plants.[2] Some encyclopedism is immediate, elicited by a unmated event (e.g. being hardened by a hot stove), but much skill and noesis lay in from continual experiences.[3] The changes iatrogenic by encyclopaedism often last a period, and it is hard to place well-educated fabric that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity within its environment within the womb.[6]) and continues until death as a result of ongoing interactions betwixt citizenry and their situation. The existence and processes caught up in learning are affected in many constituted w. C. Fields (including acquisition psychological science, neuropsychology, psychonomics, psychological feature sciences, and pedagogy), as well as future comedian of knowledge (e.g. with a distributed kindle in the topic of eruditeness from safety events such as incidents/accidents,[7] or in cooperative encyclopedism wellness systems[8]). Research in such w. C. Fields has led to the recognition of individual sorts of eruditeness. For good example, encyclopaedism may occur as a issue of physiological state, or classical conditioning, operant conditioning or as a issue of more complicated activities such as play, seen only in comparatively searching animals.[9][10] Education may occur consciously or without conscious cognisance. Encyclopedism that an dislike event can't be avoided or on the loose may event in a shape named well-educated helplessness.[11] There is show for human activity learning prenatally, in which addiction has been determined as early as 32 weeks into gestation, indicating that the essential nervous arrangement is sufficiently matured and fit for education and memory to occur very early in development.[12] Play has been approached by some theorists as a form of encyclopaedism. Children inquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make substance of their state of affairs through musical performance educational games. For Vygotsky, even so, play is the first form of encyclopedism language and human activity, and the stage where a child begins to interpret rules and symbols.[13] This has led to a view that education in organisms is definitely associated to semiosis,[14] and often associated with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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