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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I shall be exhibiting off some whereas True: study() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
while True: be taught() Gameplay! In this video I will probably be displaying off some while True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the physical entity of acquiring new understanding, knowledge, behaviors, skills, belief, attitudes, and preferences.[1] The ability to learn is possessed by mankind, animals, and some equipment; there is also show for some kinda eruditeness in indisputable plants.[2] Some encyclopaedism is straightaway, evoked by a respective event (e.g. being baked by a hot stove), but much skill and cognition accumulate from perennial experiences.[3] The changes evoked by education often last a lifetime, and it is hard to identify nonheritable substance that seems to be "lost" from that which cannot be retrieved.[4] Human education begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom within its state of affairs within the womb.[6]) and continues until death as a outcome of current interactions between friends and their state of affairs. The quality and processes caught up in education are unstudied in many established fields (including instructive psychology, psychological science, psychonomics, cognitive sciences, and pedagogy), also as emerging fields of cognition (e.g. with a common kindle in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in cooperative encyclopaedism wellbeing systems[8]). Research in such william Claude Dukenfield has led to the designation of various sorts of encyclopaedism. For case, learning may occur as a event of dependance, or conditioning, conditioning or as a event of more convoluted activities such as play, seen only in relatively agile animals.[9][10] Eruditeness may occur consciously or without aware knowingness. Encyclopaedism that an dislike event can't be avoided or free may result in a condition named well-educated helplessness.[11] There is info for human behavioral encyclopedism prenatally, in which physiological state has been discovered as early as 32 weeks into mental synthesis, indicating that the fundamental uneasy organization is insufficiently matured and primed for education and remembering to occur very early in development.[12] Play has been approached by individual theorists as a form of learning. Children inquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make substance of their surroundings through playing acquisition games. For Vygotsky, however, play is the first form of eruditeness language and human action, and the stage where a child started to understand rules and symbols.[13] This has led to a view that education in organisms is ever associated to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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